Annoyingly, because the main reason given is that the stat buffs "make no sense". I particularly dislike the planned removal of SPECIAL buffs from almost all clothing (I pray armor isn't buffs aren't touched). It seems like it's just going to add a shit ton of scrapping and crafting chores. On a related note, I am not looking not looking forward to the clothing, armor, and power armor balancing planned for 1.2. I do get very excited when that gunner boss drops one by chance though. Personally, I don't get excited when I've finally scrapped enough broken pistols to craft a desert eagle. Apparently this was a balancing decision, but if the solution to balancing problem is "craft it at a workbench", then the game starts to become more about micro managing resources and navigating menus than exploration, rewards, and discovery. For example, It'll bring in something awesome, like an official weapons pack, but then purposefully exclude the pack from the leveled lists, forcing you to tediously (and boringly) craft them. It takes a lot of things that you would normally get rush from finding, like a weapon with a legendary effect, and makes them require some kind of workbench to obtain instead. Horizon seems to have this obsession with making crafting the only way to obtain anything interesting. I can't help but rant it's main shortcoming. Not to mention I also use the Outkast and Scavenger modules from the installer, so I play a really different experience than the one the author tries to shove down your throat. I have over 15 personal patches I made that tweak Horizon to my liking.
The mod does more right that wrong to the point that I don't mind having it rule my load order, but I also don't let it completely dictate my experience. These features are necessarily bad, but they're a bit out of place and hurt compatibility with potentially preferable mods.Īll that aside, my experience with 1.4.1 has been very good, so good that I refuse to play Fallout 4 without it ever again.
His mod already add a lot of redundant features that other mods do better, such as item sorting, survival quick saving, fast travel stations, terminal speed, carry weight items, lock picking and hacking salvage beacons, etc. The author is fantastic guy who's both talented and engaging, but he I think he seeks to micro manage how people experience every conceivable aspect of the game. Was there a mod incompatibility in the background that I was unaware of, or is that how the mod's meant to function? If it's the latter, I think I'll be staying away from it from now on.Įven if that is the case, I'd like to hear other people's opinions on Horizon as a whole so I might get an idea of what the "full experience" is like.Īfter spending a lot of time with Horizon, I've concluded that it isn't close to being perfect package of game play changes. In my first encounter with the raiders in Condord upon doing a brand new playthrough to test out the mod, it took me ten shots to the head with a 10mm pistol to down one of the raiders there while it only took me around two body shots to down one of the others - the armor differences were minimal at best. I'm mostly talking about the combat, here - the perk and settlement overhauls seem standard and drawing enough, but the combat was almost worse than in the base game, from what I saw. Probably not the usual sort of post for this place, but I'm really just hoping that someone can explain the draw to it so that maybe I can look at it from a different angle and see the appeal. I see people recommending the Horizon Overhaul mod at a moment's notice when even a whisper of the word "immersive" or "overhaul" is mentioned, but honestly.I don't understand the appeal?